﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace IDLETD.Models
{
    public class MonsterModel : BaseGameObject
    {
        private string name = string.Empty;
        /// <summary>
        /// 名称
        /// </summary>
        public string Name
        {
            get { return name; }
            set { name = value; base.OnPropertyChanged("Name"); }
        }

        public MonsterModel()
        {
            Type = ObjectType.怪物;
        }
    }
}
